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JOHN'S EDU-MARKET

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JOHN’S EDU MARKET stands out for its unique share of resources and information. Teachers can use these resources to support students as they include well-formulated lesson plans, carefully designed support material, and well-planned worksheets. This platform aims at bringing "Tomorrow's lessons to today's classroom, and today's lessons to a classroom now". The Teacher-Author of this platform is an English graduate, associated with Gems Education as a Subject Leader of English.

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JOHN’S EDU MARKET stands out for its unique share of resources and information. Teachers can use these resources to support students as they include well-formulated lesson plans, carefully designed support material, and well-planned worksheets. This platform aims at bringing "Tomorrow's lessons to today's classroom, and today's lessons to a classroom now". The Teacher-Author of this platform is an English graduate, associated with Gems Education as a Subject Leader of English.
RBL: RESOURCE-BASED LEARNING
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RBL: RESOURCE-BASED LEARNING

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Resource-based learning actively involves students, teachers, and teacher-librarians in the effective use of a wide range of print, non-print, and human resources. Resource-based learning fosters the development of individual students by accommodating their varied interests, experiences, learning styles, needs and ability levels. Students who use a wide range of resources in various mediums for learning have the opportunity to approach a theme, issue or topic of study in ways which allow for a range of learning styles and access to the theme or topic via cognitive or effective appeals. This Resource Covers: 1. Meaning of RBL 2. What is RBL? 3. RBL Objectives 4. RBL Outcomes 5. RBL concerned with 6. RBL Approaches 7. Digital and Social Resources 8. RBL Issues 9, RBL Implementation 10. RBL Roles 11. RBL Benefits 12. RBL Resources
UBL: UTILITY-BASED LEARNING
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UBL: UTILITY-BASED LEARNING

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Utility-Based Learning provides a pedagogical, self-contained discussion of probability estimation methods via a coherent approach from the viewpoint of a decision maker who acts in an uncertain environment. This approach is motivated by the idea that probabilistic models are usually not learned for their own sake; rather, they are used to make decisions. This Resource Covers: 1. Meaning of UBL 2. UBL Features 3. UBL View Point 4. UBL Impact 5. UBL Process 6. UBL Resources
WBL: WEB-BASED LEARNING
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WBL: WEB-BASED LEARNING

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WBL: Web-Based Learning It is an online system that allows each learner to progress through a series of educational experiences at his or her own speed. WBL Description: Web-Based Learning is a learning that uses the World Wide Web or the Internet as a means and a method for delivery of learning and instruction. This Resource Includes: 1. WBL Synonyms 2. WBL Environments 3. WBL On-Site Examples 4. WBL Distance Learning Examples 5. WBL Advantages 6. WBL Disadvantages 7. WBL Models 8. WBL Glossary 9. WBL Resources
QBL: QUEST-BASED LEARNING
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QBL: QUEST-BASED LEARNING

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Quest-based learning — QBL — is an instructional theory that relies on elements of game design in learning communities to support student choice within the context of a standards-based curriculum. This Resource Covers: 1. Meaning of QBL 2. QBL Focus 3. QBL Key Insights 4. QBL Resources
SBL: SKILLS/STUDIO-BASED LEARNING
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SBL: SKILLS/STUDIO-BASED LEARNING

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This Resource Covers: SBL: Skills-based learning centers on developing and applying specific skills that can then be used to obtain the required knowledge. The classroom environment will encourage independence, as well as combining active-learning and collaboration to help the children retain the knowledge. This process allows the pupils to access, process and then express the knowledge they have learnt rather than simply writing it down. 1. Meaning of Skills-Based Learning 2. Skills-Based Learning Focus 3. Skills-Based Learning Process SBL: Students ‘learning to be something’ (Studio) rather than ‘learning about something’ (Lab). 1. Principles of Studio-Based Learning 2. Studio-Based Learning Advantages 3. Studio-Based Learning Characteristics 4. SBL Resources
TBL: TASK/TEAM/TECHNOLOGY/THEME-BASED LEARNING
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TBL: TASK/TEAM/TECHNOLOGY/THEME-BASED LEARNING

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This Resource Covers: 1. TBL: Task-Based Learning * Task-Based Learning Focus * Task-Based Learning Characteristics * Task-Based Learning Stages * Present Practice Produce (PPP) Paradigm * Task-Based Learning Advantages * Task-Based Learning Concerns 2. TBL: Team-Based Learning * Team-Based Learning Purpose * Team-Based Learning Procedure * Team-Based Learning Principles *Team-Based Learning Routines * Team-Based Learning Basis * Team-Based Learning Teacher Roles * Team-Based Learning Benefits 3. TBL: Technology-Based Learning * Technology-Based Learning Benefits 4. TBL: Theme-Based Learning * Theme-Based Learning Objectives * Theme-Based Learning Outcomes * Theme-Based Learning Basics * Theme-Based Learning Steps * Theme-Based Learning Advantages 5. TBL Resources
INNOVATIVE STORY TELLING: PRESENTATION
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INNOVATIVE STORY TELLING: PRESENTATION

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This photo-teaching innovative programme develops positive stories that support quality education. It uses photos to explore 'positive stories of development', inspired by Quality Education - one of the 17 global goals suggested in the World’s Largest Lesson Plan. Teachers can use this for attaining following Objectives:  Developing global citizens within a curriculum for excellence.  Ensure inclusive and equitable quality education and promote life-long learning.
INNOVATION - A POSITIVE CHANGE: PRESENTATION
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INNOVATION - A POSITIVE CHANGE: PRESENTATION

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Innovation involves a deliberate application of information, imagination and initiative in deriving greater or different values from resources, and includes all processes by which new ideas are generated and converted into useful products. This Presentation Includes: 1. What is Innovation? 2. Innovation Categories 3. How to be more Innovative 4. Innovative Practices 5. Innovative Strategies 6. Innovative Resources
CATCH A PHRASE - INTERACTIVE STARTERS: PRESENTATION
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CATCH A PHRASE - INTERACTIVE STARTERS: PRESENTATION

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A Presentation that includes interactive activities which can be used as Lesson Starters in a Creative Classroom. These Starters can be used in the Classroom: 1. To prepare learners for new learning. 2. To revisit and practice important skills. 3. To consolidate knowledge from or make links with previous lessons (bridging). 4. To enable pupils to get a better grasp on each return to an idea or concept. 5. To make constructive use of time while pupils shift between one intensive activity to another. 6. When a disruption unsettles a class and they need to ease quickly back into productive work. Because of their short duration: 1. They are particularly useful for little and often revisiting of keywords and concepts. 2. They are useful as brain-break activities. 3. They contribute to engagement by offering a sense of fun. 4. They whether competitive or collaborative, often have the feel of a game.
25 SIGNIFICANT & AMAZING FACTS ABOUT CHRISTMAS
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25 SIGNIFICANT & AMAZING FACTS ABOUT CHRISTMAS

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A Presentation on 25 Significant and Amazing Facts about Christmas: 1. COLOURS 2. TREE 3. WHITE (SNOW) 4. CANDLES 5. ANGEL 6. CHRISTINGLE 7. FLOWER 8. DECORATION 9. CANDY 10. WREATH 11. CAROL 12. CAKE 13. CARD 14. CRIB 15. CRACKER 16. STAR 17. PLANTS 18. COOKIES 19. SANTA 20. PRESENTS 21. REINDER 22. EVE 23. BELLS 24. PLAYS 25. DAY
PROJECT-BASED LEARNING: COLLECTING COUNTRY INFORMATION
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PROJECT-BASED LEARNING: COLLECTING COUNTRY INFORMATION

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A Presentation Project that helps the learners to learn about the country of their choice by answering a set of questions. Objectives of the Project: 1. Bring out the creativity, team spirit, and innovative skills of students. 2. Enhance the global perspective. 3. Encourage community participation. 4. Provide a platform to share their valuable thoughts and ideas to the community. This Project Includes: 1. Description of the Project 2. Tips for Researching Your Country 3. Skills used to do the Project 4. Real Life Application and Cross Curricular/Community Links 5. Expected Outcomes of the Project
NOTE TAKING READY TO USE LESSON PRESENTATION
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NOTE TAKING READY TO USE LESSON PRESENTATION

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A lesson presentation that presents teaching and learning resources on note taking. After completing this lesson, the students will be able to: Identify the importance and usefulness of note-taking skills. Evaluate the accuracy and efficiency of various note-taking strategies. Prepare notes from lectures, texts, videos, and activities. This Resource Includes: Well Formulated, Measurable, SMART Objectives and Outcomes Vocabulary Overview - Note Taking, Reading Flipped Lesson Part - Video - Note Taking Methods Engaging and Creative Lesson Starter – Guess the WALT Success Criteria - Note Taking Checklist Collaborative Group Tasks – Pair-Share, Think-Write, Write-Share Scaffolder Notes - Rules, 5 R’s, Format, Abbreviations Mini-Plenary with Critical Thinking Questions – 3 Online Quizzes Assessment Criteria for Outcome Expectations - Rubrics Differentiated Activities for Level Learners - Writing Task by Outcome Extensions to Challenge the High Achievers - Note Taker Plenary to Assess Learning Outcomes - The Plenary Dice Home Learning for Reinforcement – 5 Task Cards Common Core Standards - ELA-LITERACY.RI.9-12.1-3/W.9-12.4 Skills to be addressed during the Lesson - Social and Cognitive Educational Tools and Resources - Connectives Teachers can use this resource to teach the students to take notes, thereby helping them to enhance their reading and writing skills. Here are some other possible uses for these in your classroom: To challenge early finishers For effective tutoring As ESL stations and sub tubs As holiday work and homework For small group collaborations For an end of unit assessments For reinforcement and enrichment
INCORPORATING STEAM IN AN ESL CLASSROOM: LESSON & RESOURCES
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INCORPORATING STEAM IN AN ESL CLASSROOM: LESSON & RESOURCES

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This resource covers the integral, surface and deep features of a steam lesson. It contains full-on activities and assessments to cover the skills of literacy in an easy, structured, cover-your-bases system. It includes everything you need to get going with a steam lesson in your classroom. Lesson Objectives: • Recall the definition and meaning of STEAM. • Analyse the features of sequential information text type. • Explore the structure of sequential text type. • Understand STEAM Pyramid. • Incorporate STEAM in a sequential information text on a given topic. This Resource Includes: 1. Detailed Lesson Plan 2. Lesson Starter - Text Samples with Answers 3. Sequential Text Structure 4. Sequential Text Sample 5. Sequence Template 6. Assessment Rubrics 7. STEAM Pyramid 8. The Leaning Triangle Teachers can use this to enhance the cross-curriculum skills of the learners, while the teachers themselves can use this to incorporate STEAM into their daily lesson.
PLAYSCRIPT WRITING : PRESENTATION
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PLAYSCRIPT WRITING : PRESENTATION

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A lesson presentation that presents teaching and learning resources on play-script writing. After completing this lesson, the students will be able to: Understand the conventions of a play script to use them in writing. Develop dialogues for a play script that exposes characters and situation. Demonstrate the knowledge of play script using the techniques of dialogue writing. This Resource includes: Vocabulary Overview - Play-script Real Life Application and Cross-Curriculum Links Flipped Lesson Part - Video Success Criteria - Play-script Checklist Lesson Starter: Writing dialogues to images. Discussion: Play-script Features Collaborative Tasks: Pair-Share: Turning flat dialogues into an exciting story. Think-Write: Adding scene description and stage directions. Write-Share: Adding dialogues and reporting verbs. Mini-Plenary: 4 Online Quizzes Assessment Rubrics Differentiated Tasks: Writing scenes for given situations. Extensions: Writing dialogues for a story. Plenary: Selecting right answers to answer play-script questions. Home Learning: Preparing play-scripts for dialogues. Selecting best option to answer play-script questions. Turning given story into a play script. Rewriting the narrative poem as a play script. Common Core Standards: ELA-Literacy-Writing - 6-8.3ab/4 Skills: Social and Cognitive Here are some possible uses for these in your classroom: To challenge early finishers For effective tutoring As ESL stations and sub tubs As holiday work and homework For small group collaborations For an end of unit assessments For reinforcement and enrichment
COMIC STRIP CREATIONS LESSON PRESENTATION
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COMIC STRIP CREATIONS LESSON PRESENTATION

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A lesson presentation that presents teaching and learning resources on comic strips creations. After completing this lesson, the students will be able to: Apply the conventions of comic strips. Analyse the features of comic strips. Develop comic strips to depict story-related to a specific event. This Resource Includes: Well Formulated, Measurable, SMART Objectives and Outcomes Vocabulary Overview - Comic Strip, Word Balloon Flipped Lesson Part - Video - How to Make a Comic Strip Engaging and Creative Lesson Starter – Comic Characters Success Criteria - Comic Strip Checklist Scaffolding Notes - Comic Essentials and Elements, Comic Template Collaborative Group Tasks – Pair-Share, Think-Write, Write-Share Mini-Plenary with Critical Thinking Questions – 3 Online Quizzes Assessment Criteria for Outcome Expectations - Rubrics Differentiated Activities for Level Learners - Writing Task by Outcome Extensions to Challenge the High Achievers - Comic Creator Plenary to Assess Learning Outcomes - PQP Technique Home Learning for Reinforcement – 4 Task Cards Common Core Standards - ELA-LITERACY.W.8,3b/RL.8.4/L.8.4a Skills to be addressed during the Lesson - Social and Cognitive Educational Tools and Resources - Adverbs, Verbs, Adjectives Teachers can use this resource to teach the students to design comic strips, thereby helping them to enhance their skills. Here are some other possible uses for these in your classroom: To challenge early finishers For effective tutoring As ESL stations and sub tubs As holiday work and homework For small group collaborations For an end of unit assessments For reinforcement and enrichment